Naughty Dog: History of Unmatched Gaming Studio

Naughty Dog is a renowned game studio, has achieved unmatched success in the gaming sector, winning praise from all quarters. Naughty Dog team has firmly established themselves as trailblazers in the game industry with their constant dedication to originality, innovation, and quality production.

Prestigious prizes, such as the Studio of the Year honors at the 2013 VGX and Golden Joystick prizes as well as the 2020 Golden Joystick Awards, were given in recognition of the studio’s ground-breaking accomplishments.

“The Last of Us,” a breakthrough masterwork from Naughty Dog, captivates players all across the world with its ground-breaking plot, captivating characters, and challenging gameplay. The studio’s recent win of the Studio of the Year honor at the 2020 Golden Joystick Awards served as another proof of its enduring influence and ongoing success.

“Naughty Dog is a 497-person medium-sized technology firm with its headquarters in Santa Monica, California. The business now generates about $3 million in revenue annually” according to Zippia.

How did Naughty originate and where? 

Naughty Dog LLC, originally known as JAM Software, Inc. is an American video game studio with Head Quarter in Santa Monica, California. Andy Gavin and Jason Rubin launched the studio in 1984. Naughty Dog first came to prominence in the early 1990s with games like Rings of Power and Way of the Warrior, which demonstrated their rising success. Their work on Way of the Warrior attracted the interest of Universal Interactive Studios, which resulted in an important milestone for the company. Gavin and Rubin agreed to a three-title deal with Universal Interactive Studios, which gave Naughty Dog the money it needed to grow.

In 2001, Naughty Dog reached another pivotal point in its history when it was acquired by Sony Computer Entertainment. The firm now has fresh avenues and chances to develop ground-breaking games specifically for PlayStation platforms with Sony. 

With Sony’s assistance, Naughty Dog was able to develop and completely alter setting new standards for interactive narrative in the gaming industry. With the acquisition by Sony, Naughty Dog’s status as a first-party developer was ensured, and an era of landmark releases and unmatched success was inaugurated.

Amazing Facts about Naughty Dogs 

  • Naughty Dog’s beginnings may be traced back to the 1982 meeting of preteens Jason Rubin and Andy Gavin, who became friends through a love of computers and video games.
  • JAM Software was formed in 1984 by Rubin, Gavin, and their buddy Mike Goyet. JAM Software later changed its name to Naughty Dog. After Goyet left, the abbreviation “JAM” was renamed to “Jason and Andy’s Magic” instead of the names of the founders.
  • After discovering that their skiing game had unintentionally been copied by bootleg games, Rubin created Ski Crazed, which was eventually released by Baudville and sold over 1,000 copies.
  • Transition from JAM Software to Naughty Dog: In 1989, Rubin and Gavin officially changed JAM Software’s identity to Naughty Dog in an effort to start again and sever their ties to Baudville.
  • Rings of Power and Universal Interactive Studios: Naughty Dog developed Rings of Power, which was released by Electronic Arts. The game caught Mark Cerny’s eye at Universal Interactive Studios, which resulted in a contract for three further titles.
  • The beginning of Crash Bandicoot: In 1994, Naughty Dog started work on a 3D action-platform game that would later become Crash Bandicoot. The characters, including the well-known Crash Bandicoot, were developed by cartoonists Charles Zembillas and Joe Pearson.
  • After showing Crash Bandicoot to Sony Computer Entertainment, the game was released and became a huge hit, selling over 6.8 million copies and establishing Naughty Dog as a significant PlayStation console developer.
  • Naughty Dog was acquired by Sony in 2001, which freed the company from Universal Interactive Studios’ restrictions and let it to concentrate on creating the Jak and Daxter series.
  • The Uncharted series, a break from Naughty Dog’s prior games with realistic landscapes and characters, was started in 2007. For its cinematic excellence and technological mastery, the franchise got favorable reviews
  • An “ICE Team” has been created by renowned game production firm Naughty Dog with the goal of supporting developers in utilizing Sony’s technology.
  • They used Allegro Common Lisp as a tool to create their own programming language. Throughout the whole creation of the Jak and Daxter game series, this language was used. The Crash Bandicoot games were built on a precursor language called GOOL, which was also developed by Naughty Dog.
  • Naughty Dog rose to the position of most accomplished developer in the US because to the enormous popularity of Crash Bandicoot.
  • From a young age, Naughty Dog’s founders showed a passion for game creation. When they were just 16 years old, they made Ski Crazed, their first video game.

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